107 cards found.

Goblin Oriflamme

Enchantment {1}{R} (0)

Attacking creatures you control get +1/+0.



Color Identity: R,Red
Printings:
Mystery Booster (Uncommon)

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God-Favored General

Creature Human Soldier   1 / 1   {1}{W} (2)

Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
Someone had to be first to attack, but he was not alone for long.



Color Identity: W,White
Printings:
Born of the Gods (Uncommon)

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Golgari Raiders

Creature Elf Warrior   {3}{G} (4)

Haste
Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
What the Golgari can't claim through patient undercity expansion, they seize in brazen topside sorties.



Color Identity: G,Green
Printings:
Guilds of Ravnica (Uncommon)

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Haazda Snare Squad

Creature Human Soldier   1 / 4   {2}{W} (3)

Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
They've been probation officers, army grunts, bounty hunters—anything to make their district safer.



Color Identity: W,White
Printings:
Dragon's Maze (Common)

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Hanweir Militia Captain

Creature Human Soldier   2 / 2   {1}{W} (2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
Her reputation inspires both loyalty and adoration.



Color Identity: W,White

Heir of the Wilds

Creature Human Warrior   2 / 2   {1}{G} (2)

Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.



Color Identity: G,Green
Printings:
Magic Online Promos (Uncommon)

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Honor the God-Pharaoh

Sorcery {2}{R} (0)

As an additional cost to cast this spell, discard a card.
Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)



Color Identity: R,Red
Printings:
War of the Spark (Common)

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Hot Soup

Artifact Equipment   {1} (1)

Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Mystery Booster (Uncommon)

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Human Frailty

Instant {B} (1)

Destroy target Human creature.
"I have seen a hundred mortal families rise and fall. I shall outlast a thousand more."
—Olivia Voldaren



Color Identity: B,Black
Printings:
Avacyn Restored (Uncommon)

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Hunted Witness

Creature Human   1 / 1   {W} (1)

When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
He ferried weapons, spells, exotic animals—but his most dangerous cargo was the truth.



Color Identity: W,White
Printings:
Guilds of Ravnica (Common)

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Hunter's Ambush

Instant {2}{G} (3)

Prevent all combat damage that would be dealt by nongreen creatures this turn.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Jhessian Balmgiver

Creature Human Cleric   1 / 1   {1}{W}{U} (3)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
{t}: Target creature can't be blocked this turn.
"You have two choices: heed my advice now or need my healing later."



Color Identity: U,W,White,Blue
Printings:
Conflux (Uncommon)

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Knight of New Alara

Creature Human Knight   2 / 2   {2}{G}{W} (4)

Each other multicolored creature you control gets +1/+1 for each of its colors.



Color Identity: G,W,Green,White

Legion's End

Sorcery {1}{B} (0)

Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.



Color Identity: B,Black
Printings:
Core Set 2020 (Rare)

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Lost in the Mist

Instant {3}{U}{U} (5)

Counter target spell. Return target permanent to its owner's hand.
The secrets she carried could have saved many lives, but they quietly drowned with her.



Color Identity: U,Blue
Printings:
Innistrad (Common)

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Makindi Patrol

Creature Human Knight Ally   2 / 3   {2}{W} (3)

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.



Color Identity: W,White
Printings:
Battle for Zendikar (Common)

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Manakin

Artifact Creature Construct   1 / 1   {2} (2)

{t}: Add {C}.
"Each night, the artificer tucked the little doll into a locked drawer. Each morning, she awoke to find it waiting beside her with some new bauble."
—"The Artificer's Apprentice"



Color Identity:
Printings:
Iconic Masters (Common)

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Marked by Honor

Enchantment Aura   {3}{W} (4)

Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Marsh Threader

Creature Kor Scout   2 / 1   {1}{W} (2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."



Color Identity: W,White
Printings:
Worldwake (Common)

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Mausoleum Guard

Creature Human Scout   2 / 2   {3}{W} (4)

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."



Color Identity: W,White
Printings:
Innistrad (Uncommon)

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No results found.
Bummer

107 cards found.